Developer Log
Capstone
January 8, 2020
Made Health Bar, for both this and P1, This health bar though decreases every second, thing is though is that I need to make a code to have it slow down when walking and faster when running will work on that later
Started target system yesterday January 7, 2020 and have not finished it yet, about half way done though.
January 24, 2020
Made explosion bp that hurts player and explodes after a second
Fixed hp depletion to take away more when running and less when walking/ idling
Added fire that hurts player
Need no still make recoil damage/ knockback
Learned how to retarget animations in maya and added the mixamo slide from p1 in capstone, was meant for testing
Added dodge roll that I made, needs to be fixed
Was making a character rig for game but scrapped it
January 27, 2020
Made animations for third person character in ue4 for dodge roll, knockback, and getup
Put knockback and getup into a montage to play when getting hit
Animated world node for roll and knockback so player capsule moves
Made the anim blueprint for all
January 28, 2020
Finished target system when pressing T key
Made fire spawn after explosion goes
Fixed fire_bp hurtbox (made smaller so player can be in fire to be damaged)
Made immunity state for character when rolling and made it for when they get hit
Target works for spawned fire
Made Health Bar, for both this and P1, This health bar though decreases every second, thing is though is that I need to make a code to have it slow down when walking and faster when running will work on that later
Started target system yesterday January 7, 2020 and have not finished it yet, about half way done though.
January 24, 2020
Made explosion bp that hurts player and explodes after a second
Fixed hp depletion to take away more when running and less when walking/ idling
Added fire that hurts player
Need no still make recoil damage/ knockback
Learned how to retarget animations in maya and added the mixamo slide from p1 in capstone, was meant for testing
Added dodge roll that I made, needs to be fixed
Was making a character rig for game but scrapped it
January 27, 2020
Made animations for third person character in ue4 for dodge roll, knockback, and getup
Put knockback and getup into a montage to play when getting hit
Animated world node for roll and knockback so player capsule moves
Made the anim blueprint for all
January 28, 2020
Finished target system when pressing T key
Made fire spawn after explosion goes
Fixed fire_bp hurtbox (made smaller so player can be in fire to be damaged)
Made immunity state for character when rolling and made it for when they get hit
Target works for spawned fire