Developer Log
Capstone
February 1, 2020
Made Shooting Mechanic with ball
Moved camera on player character
February 3, 2020
Made it so that all of the people that need to be saved makes a count when starting the level, and when finding a person it will lower the number
Have to make it so that when all of the people are saved you can end the level
Made Level Complete blueprint to trigger only when there are no more people left to save
February 5, 2020
UI Sound Wave made to change when running or walking
Added some nodes to the health Boolean because player can technically move -300 units which would have turned off the run health depletion
Was able to make a function in the health widget to get the characters velocity to change the ui bar
Will make an image for the progress bar
February 6, 2020
Fixed wave image to be thicker
Fixed dodge roll so other buttons can be used
Have to add more animations to fix it
February 7, 2020
Added dialogue on people when helping them that will tell you how many is left
Tried to make falling platform. Failed but will work on over weekend with level itself
MUST START LEVEL DESIGN TODAY
February 10, 2020
Got side to side movement on ledge to work with the trace to show up
Climb Still glitches when character grabs ledge weirdly
February 11,2020
Got animations for side to side movement in so that character can move along ledge
Right movement stops character after animation then proceeds
February 13, 2020
Fixed animation on right movement by changing the Move to location value for the grab to be slightly larger. What may have happened, is that the animation shifted the capsule away from the desired location
February 17, 2020
Started whitebox
February 20, 2020
Restarted whitebox and removed a lot of sections
Worked on section 1 and 2
Feb 23, 2020
Worked on section 3 a bit
February 24, 2020
Fixed Height in section 2 from 5m height per room to 6m
worked on section 4’s height and sizes
Section 5 size and scale
had to re add floors and walls due to it spawning more than 1 object at a time took until Section 5 Platforms – fish tanks along wall must climb on
February 25, 2020
made section 6 and 8 by copying section 2’s size and changing layout so that it is rememberable
Copy and pasted section 3 to use size for paths under section 8, from 7-9, then 9-10
fixed section 5 floor
fixed character jump length
Added grab ledges in section 1 and 2
February 28, 2020
moved section 6 over and will make hallway in between the 5 and 6 that can lead to section 7
Made Shooting Mechanic with ball
Moved camera on player character
February 3, 2020
Made it so that all of the people that need to be saved makes a count when starting the level, and when finding a person it will lower the number
Have to make it so that when all of the people are saved you can end the level
Made Level Complete blueprint to trigger only when there are no more people left to save
February 5, 2020
UI Sound Wave made to change when running or walking
Added some nodes to the health Boolean because player can technically move -300 units which would have turned off the run health depletion
Was able to make a function in the health widget to get the characters velocity to change the ui bar
Will make an image for the progress bar
February 6, 2020
Fixed wave image to be thicker
Fixed dodge roll so other buttons can be used
Have to add more animations to fix it
February 7, 2020
Added dialogue on people when helping them that will tell you how many is left
Tried to make falling platform. Failed but will work on over weekend with level itself
MUST START LEVEL DESIGN TODAY
February 10, 2020
Got side to side movement on ledge to work with the trace to show up
Climb Still glitches when character grabs ledge weirdly
February 11,2020
Got animations for side to side movement in so that character can move along ledge
Right movement stops character after animation then proceeds
February 13, 2020
Fixed animation on right movement by changing the Move to location value for the grab to be slightly larger. What may have happened, is that the animation shifted the capsule away from the desired location
February 17, 2020
Started whitebox
February 20, 2020
Restarted whitebox and removed a lot of sections
Worked on section 1 and 2
Feb 23, 2020
Worked on section 3 a bit
February 24, 2020
Fixed Height in section 2 from 5m height per room to 6m
worked on section 4’s height and sizes
Section 5 size and scale
had to re add floors and walls due to it spawning more than 1 object at a time took until Section 5 Platforms – fish tanks along wall must climb on
February 25, 2020
made section 6 and 8 by copying section 2’s size and changing layout so that it is rememberable
Copy and pasted section 3 to use size for paths under section 8, from 7-9, then 9-10
fixed section 5 floor
fixed character jump length
Added grab ledges in section 1 and 2
February 28, 2020
moved section 6 over and will make hallway in between the 5 and 6 that can lead to section 7